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Assassin’s Creed Embers and Passenger: Story of a Cross Media Production

 We are Passenger, a small dev team (4 engineers + 1 TD) part of the Technology Group (TG). Originally created to develop tool-chains dedicated to Cross Media productions, we are now part of the...

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Did you say Crowd Rendering?

From our previous introductive publication to a more practical production example, the Passenger crew teamed up with their long time partners, Ubi Workshop and Ubik, to decompose the process of Crowd...

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